oop - Need to 'extend' various classes in ActionScript for one class -
I have a class which needs to use the graphics methods of the Sprite category, so I have said that using Sprite While doing the classroom, though I have my own custom class, the first class needs to expand to use the properties and methods written in it.
Of course I can increase my custom class by Sprite and use both the first grade, but my custom class has nothing to do with Sprite and should not be extended.
How do I use the properties and methods of my custom superclass and will I use the graphics properties of the Sprite class in a sub-class?
My simple example: My custom class is renamed to MovingObject.as and has two variables and some methods included Moving object inherited by a subclass is intended to keep information about the speed and acceleration of your child's orbits. Sprite has been expanded to create a child class 'racecaper' using given given graphics methods, but allows me to move the object speed and accelerate the racecar to get it. How do I give both the characteristics of expanding racecrafts with Sprite and My Moving Object Class? Class = "post-text" itemprop = "text"> If your first class should be added to the display list, it will almost certainly increase the However, in addition to the extension (which you have rejected), I can think of two other ways: Update: I think you can attach unnecessarily to this matter, as long as you Sprite . How can you create the functionality of your second class, perhaps it will depend on the functionality that is the functionality (if you can give a brief explanation which is very easy to answer the question) < / P>
Moving Object that are not displayed visually on screen (which is unlikely for me) If not, then it is fully valid for the
moving object to increase
motivation , effectively enlarging it with increasing functionality, and it is expanding your
Creating base class for the race card (and any other moving, visible objects)
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