ios - How to add large number of static files to MonoTouch bundle? -


I have (quite a few) static files that I need to deploy with my application that made up any legacy The .NET Library contains several XML and config files and only one database to read in 10 megabytes.

I have seen that most of the forum is the best way to accomplish this, to refer to the necessary files in a project,

  1. These files To add, and set them "Content" is not only a copy of the file, but also them. Embedded in Dll as well. In other words, I have 40 MB worth of files, and 40 MB DLL (The only goal of this project is to import these files, there is no solid code). How can I make this very big DLL?

  2. Is there an alternative way to get files in the app bundle? I would love to use a custom build command, and although I can copy the files to the $ {AppDirectory} target directory, but as a result, these files can not be ending in the app bundle. Is this approach possible? is?

    Any help is appreciated in advance.

    You must include your files in the main .exe project on each file For Monetown Content , do this by using Create Action for them. Dll (or .exe) should be copied to .app without being included inside.

    An alternative (for development) Once is to use to copy your files On your device, it will help you to too faster during development Allows deployment time.

    Of course you can not deposit such a build on the app store (unless the application needs to work in the application, unlikely). What do I do (for my database to read about 80 MB). Use this hack (code-loading / document) to be used inside #if DEBUG is. Load files from the release build normal

    I have not automated this process (still debugging the app ;-) But when switching from debug and release build project There is no need to modify the option (for each file), but it is possible to script it.

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